Dienstag, März 31, 2009

[D&D 4e] Lizardfolk

Hi.

Nachdem ich letzten Monat über die Spielerversion des Gnolls für D&D4 gemeckert hatte, dachte ich mir, tu ich mal konstruktiv und mach sowas selber.

Viel Spaß.


GREENSCALE LIZARDFOLK

Racial Traits

Ability Scores: +2 Con, +2 Dex
Size: Medium
Speed: 6 squares (Swampwalk)
Vision: Normal

Languages: Common, Draconic
Skill Bonuses: +2 Nature, +2 Stealth
Reptile: You have the reptilian subtype.
Sidestep Attack: When you spend an Action Point to make an attack, you can shift 1 before making the attack.
Tail Slap: You can use tail slap as an encounter power.

Tail Slap Greenscale Lizardfolk Racial Power
You slap an enemy with your tail.
Encounter
Minor Action Melee 1
Attack: Strength +2 vs. AC, Constitution +2 vs. AC, or Dexterity +2 vs. AC
Hit: 1d6 + Strength modifier damage and the target is knocked prone.
Increase to +4 bonus and 2d6 damage at 11th level, and to +6 bonus and 3d6 + Strength modifier damage at 21st level.
Special: When you create your character, choose Strenth, Constitution or Dexterity as the ability score you use when making attack rolls with this power.

2 Kommentare:

Purzel hat gesagt…

Flufftext missing. :-)

Stefan / 1of3 hat gesagt…

Na, ich denke mal D&D-Spieler werden wissen, wie Viecher so drauf sind. Sonst gibts noch das Monster Manual und im Eberron-Zeug gibts ein bischen was.